Shader "Unlit/Transparent (Alpha)"
{
Properties
{
_Alpha("Alpha", Range(0,1)) = 1
_MainTex("Texture", 2D) = ""
}
SubShader
{
Tags {Queue = Transparent}
ZWrite Off
Lighting off
Cull Back
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
SetTexture[_MainTex]
{
ConstantColor(1, 1, 1, [_Alpha])
Combine texture, texture * constant
}
}
}
}
thank you!
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