In Unity3D 3.5, this bus was fixed.
Fixes
Android
Texture2D.EncodeToPNG() / Application.CaptureScreenshot() produced broken images.
In 3.4 I used JPGEncoder instead of Texture2D.EncodeToPNG().
Original JPGEncoder with javascript is here
And with C# version are here(thread) and here(zip file)
Now, I'll try JPGEncoder with C#.
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