If you already installed Cygwin with cmake package, cmake command will execute in cygwin which does not support Visual Studio.
In this case, modify cmake command to full path of cmake like "C:\Program Files (x86)\CMake 2.8\bin\cmake.exe".
2012년 12월 29일 토요일
2012년 12월 23일 일요일
Unity3D Rotate GameObject with mouse
using UnityEngine; using System.Collections; public class RotateWithMouse : MonoBehaviour { public float sensitivityX = 15.0f; public float sensitivityY = 15.0f; private Transform cameraTm; public bool down = false; // Use this for initialization void Start () { cameraTm = Camera.mainCamera.transform; } // Update is called once per frame void Update () { if( Input.GetMouseButtonDown( 0 ) ) down = true; else if( Input.GetMouseButtonUp( 0 ) ) down = false; if( down ) { float rotationX = Input.GetAxis("Mouse X") * sensitivityX; float rotationY = Input.GetAxis("Mouse Y") * sensitivityY; transform.RotateAroundLocal( cameraTm.up, -Mathf.Deg2Rad * rotationX ); transform.RotateAroundLocal( cameraTm.right, Mathf.Deg2Rad * rotationY ); } } }
2012년 10월 22일 월요일
Android likes a post on Facebook
public void onClick(View v) { Bundle params = new Bundle(); params.putString("post_id", mPostId); params.putString(Facebook.TOKEN, mFacebook.getAccessToken()); mAsyncRunner.request("/"+mPostId+"/likes", params, "POST", new LikeListener(), null); }
public class LikeListener extends BaseRequestListener { public void onComplete(final String response, final Object state) { public void run() { mText.setText("Liked!"); } } }
2012년 7월 20일 금요일
Unity3D Billboard
using UnityEngine; using System.Collections; public class Billboard : MonoBehaviour { // Update is called once per frame void LateUpdate () { // Billboard transform.rotation = Camera.main.transform.rotation; } }
2012년 6월 1일 금요일
Unity3D Rotate transform to vector direction
Vector3 direction; transform.rotation = Quaternion.FromToRotation(Vector3.forward, direction);or
Vector3 direction; transform.forward = direction;
Tag:
quaternion,
rotate,
transform,
Unity3D,
vector
2012년 5월 3일 목요일
JavaScript Difference between == and ===
=== and !== are strict comparison operators
0==false // true
0===false // false, because they are of a different type
1=="1" // true, auto type coercion
1==="1" // false, because they are of a different type
Difference between == and === in JavaScript [closed]
0==false // true
0===false // false, because they are of a different type
1=="1" // true, auto type coercion
1==="1" // false, because they are of a different type
Difference between == and === in JavaScript [closed]
2012년 4월 15일 일요일
HTC Desire add notification sound & ring tone
Hi All,
you can put your own mp3 file for your ring tones or notifications
create folder in SD card root folder. named by media/audio/ringtones for ringtone.
create folder in SD card root folder. named by media/audio/notifications for notifications.
http://www.htcdesireforum.com/htc-desire-how-to/changing-sms-alert-tone/
you can put your own mp3 file for your ring tones or notifications
create folder in SD card root folder. named by media/audio/ringtones for ringtone.
create folder in SD card root folder. named by media/audio/notifications for notifications.
http://www.htcdesireforum.com/htc-desire-how-to/changing-sms-alert-tone/
Tag:
desire,
htc,
notification,
ringtone,
sound
2012년 3월 13일 화요일
Unity3D Korean input with EZGUI UITextField
To input Korean on UITextField, add this line when UITextField was focused or entiry point of UIManager.
Unity3D의 EZGUI에서 한글 입력이 안될 때, 위의 한 줄을 추가하면 한글 입력이 가능하다.
UITextField가 Focus 되었을 때나, 한 번만 적용하면 된다.
하지만 조합 중인 글자는 보이지 않는다.
Input.imeCompositionMode = IMECompositionMode.On;
Unity3D의 EZGUI에서 한글 입력이 안될 때, 위의 한 줄을 추가하면 한글 입력이 가능하다.
UITextField가 Focus 되었을 때나, 한 번만 적용하면 된다.
하지만 조합 중인 글자는 보이지 않는다.
Tag:
ezgui,
input,
korean,
uitextfield,
Unity3D
2012년 3월 12일 월요일
Android ImageView grayscale filter
public static void setGrayScale(ImageView v){ ColorMatrix matrix = new ColorMatrix(); matrix.setSaturation(0); //0 means grayscale ColorMatrixColorFilter cf = new ColorMatrixColorFilter(matrix); v.setColorFilter(cf); }
이미지에 grayscale효과 주기
2012년 3월 3일 토요일
Unity3D in 3.4 version there is a bug Texture2D to save PNG file on Android platform.
In Unity3D 3.5, this bus was fixed.
Fixes
Android
Texture2D.EncodeToPNG() / Application.CaptureScreenshot() produced broken images.
In 3.4 I used JPGEncoder instead of Texture2D.EncodeToPNG().
Original JPGEncoder with javascript is here
And with C# version are here(thread) and here(zip file)
Now, I'll try JPGEncoder with C#.
Fixes
Android
Texture2D.EncodeToPNG() / Application.CaptureScreenshot() produced broken images.
In 3.4 I used JPGEncoder instead of Texture2D.EncodeToPNG().
Original JPGEncoder with javascript is here
And with C# version are here(thread) and here(zip file)
Now, I'll try JPGEncoder with C#.
Tag:
encode,
jpgencoder,
png,
screenshot,
texture2d,
Unity3D
2012년 3월 1일 목요일
iOS 5 ASIHTTPRequest sent twice
If you wish to prevent your ASIHTTPRequest GET sometimes sending 2 or more server requests (due to network issues outside your control) you can simply set this flag:
ASIHTTPRequest, request sent twice
request.shouldAttemptPersistentConnection = NO;
ASIHTTPRequest, request sent twice
2012년 2월 16일 목요일
iOS How to get current app version
[[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"]]will return current your app version.
ex)
NSLog([NSString stringWithFormat:@"Version %@", [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleVersion"]]);
How can my iphone app detect its own version number?
2012년 2월 5일 일요일
iOS Play Sound Effects
1. AudioServicesPlaySystemSound : Cannot control sound volume
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:path ofType:@"wav"]]; if( soundID[index] == -1 ) AudioServicesCreateSystemSoundID((CFURLRef)url, &soundID[index]); AudioServicesPlaySystemSound(soundID[index]);2. AVAudioPlayer : Cannot use iPod/iPhone native music player
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:path ofType:@"wav"]]; NSError *error; AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; [player play];3. CocosDenshion : With configure mode param, can use iPod/iPhone native music player and control sound volume
// initialize [CDAudioManager configure:kAMM_FxOnly]; NSString *effect = [[NSBundle mainBundle] pathForResource:path ofType:@"wav"]; if( soundID[index] == -1 ) { [[SimpleAudioEngine sharedEngine] preloadEffect:effect]; soundID[index] = 1; } [[SimpleAudioEngine sharedEngine] playEffect:effect];
2012년 2월 2일 목요일
iOS AudioServicesPlaySystemSound Play Sound
1. 필요한 framework
AudioToolbox.framework
2. include header file
#import
3. Create and play sound
// create & play
SystemSoundID soundID;
AudioServicesCreateSystemSoundID((CFURLRef)url, &soundID);
AudioServicesPlaySystemSound(soundID);
4. Release resource
// release
AudioServicesDisposeSystemSoundID(soundID);
AudioToolbox.framework
2. include header file
#import
3. Create and play sound
// create & play
SystemSoundID soundID;
AudioServicesCreateSystemSoundID((CFURLRef)url, &soundID);
AudioServicesPlaySystemSound(soundID);
4. Release resource
// release
AudioServicesDisposeSystemSoundID(soundID);
Tag:
audio,
AudioServicesPlaySystemSound,
ios,
sound
2012년 2월 1일 수요일
Android GC줄이기
onMeasure()
onLayout()
onDraw()
dispatchDraw()
onTouchEvent()
dispatchTouchEvent()
getView()
bindView()
메소드 내에서 객체생성을 줄이자
http://goo.gl/OYeuD
onLayout()
onDraw()
dispatchDraw()
onTouchEvent()
dispatchTouchEvent()
getView()
bindView()
메소드 내에서 객체생성을 줄이자
http://goo.gl/OYeuD
2012년 1월 31일 화요일
Google Chrome 에서 Flash Debugger 연결하기
1. 주소창에 chrome://plugins 를 입력한다.
2. 상단에 보이는 details 버튼을 누른다. (Chrome 6.x 이상의 버전에서만 가능하다.)
3. Flash 라고 써 있는 것들 중에 다음의 경로를 포함하는 플러그인은 사용 해제한다.
$HOME/AppData/Local/Google/Chrome/Application/chrome_version/gcswf32.dll
GOOGLE CHROME FLASH DEBUGGER NOT CONNECTING TO FLEX/FLASH BUILDER?
2. 상단에 보이는 details 버튼을 누른다. (Chrome 6.x 이상의 버전에서만 가능하다.)
3. Flash 라고 써 있는 것들 중에 다음의 경로를 포함하는 플러그인은 사용 해제한다.
$HOME/AppData/Local/Google/Chrome/Application/chrome_version/gcswf32.dll
GOOGLE CHROME FLASH DEBUGGER NOT CONNECTING TO FLEX/FLASH BUILDER?
Tag:
chrome,
debugger,
flash player,
flex
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